Conquest—cancer awareness game

Conquest-

cancer awareness game

Every year, over 1.5 million new cancer cases are reported in India.

By 2025, this number is expected to cross 1.57 million annually.

India is now often referred to as the cancer capital of the world, with rising cases,

late diagnoses, and limited awareness contributing to the crisis.

(Source: ICMR & WHO reports)


Title: Conquest

Type: Web-based Awareness Game

Duration: 1–2 minutes per playthrough

Platform: Browser (HTML5/JavaScript)

My Role: UX/UI Design, Prototyping



Problem Statement


Everyday exposure to carcinogens often goes unnoticed. Need for an engaging, bite-sized experience to educate broad audiences.


Objectives


Increase awareness of common cancer risk factors (e.g., tobacco, alcohol, Teflon fumes, single-use plastics).Encourage healthy behaviors (exercise, sleep,

balanced diet). Deliver facts in an interactive, memorable way.


Young Adults (18–35)

Quick, web-savvy players who make independent lifestyle choices and share engaging content with peers.


Family & Community Health Advocates (30–60)

Caregivers and NGO workers looking for bite-sized educational tools to spark discussions and promote healthier habits.


Students (14–22)

Health-class or club members who use short games as learning aids and social media conversation starters


Research and Insipiration


Benchmarking


Quick-play awareness games (e.g., “Foldit,” “Cancer Crusade”).

Classic Snake mechanics: simplicity, instant feedback loop.


Literature Review


Key statistics on leading preventable cancer causes. Gamification principles in health communication.



moodboard

Concepts and Mechanisms

Goal of the game


Survive as long as possible while balancing “good” vs “bad.”

Stages in the game To reinforce the educational metaphor, the snake game is divided into four color-coded stages that mirror the progression of cancer. Each stage not only changes the visual tone but also introduces new mechanics culminating in the appearance of “chemotherapy” in Stage 2.

moodboard

Visual Notes


Progress Bar: A horizontal bar below the play area gradually

shifts from green → yellow → orange → red as the player’s “stage”

advances by collecting a set number of items


UI/UX Visual Design


Screen Flow & Wireframes


Start Screen

Big title -” Conquest”

Minimal “Press Any Key to Start” prompt

Subtle looping background animation snake growing

How to Play — Page 1 (Controls)

Header: “How to Play”

Short instruction: “Use ↑↓←→ (or WASD) to move the

snake”

Simple arrow-key graphic


How to Play — Page 2 (Goal & Items)

Header: “Collect Good, Avoid Bad”

Two-column layout:

Left: Icons of healthy items (+ benefits)

Right: Icons of carcinogens (– risks)

Footer “Next →” to proceed


Gameplay Screen

Top bar:

Stage Progress (green→yellow→orange→red meter)

Score counter

Left panel : Dynamic tip box that updates on collisions

Main arena: Pixel grid with snake and spawning items

Settings icon (gear) to pause or mute

Game Over / Summary Screen

Final score overlay

The cancer spead too far

“Play Again” prompt


Style Guide


Color Palette:

Green hues for positive states, red/orange for danger, neutral grey UI frames.


Typography:

Pixel-inspired display for headings; clean sans-serif for tooltips and facts.


Iconography:

Monoline pixel icons at ~24 × 24 px—clearly legible at

small scale


Pixel Art


Why pixel art?

We chose a retro, Gameboy-inspired aesthetic to evoke nostalgia and ensure

instant readability at small sizes. The limited resolution forces clarity: every pixel must communicate meaning.


Grid & Canvas Setup

Canvas size: 16 × 16 px

Grid overlay: Enabled in the adobe illustrator to align strokes precisely to

pixel boundaries.


Reference Imagery: Placed photos of real objects (e.g., a water bottle, dumbbell, cigarette) directly over the grid to map each contour and decide exactly where

pixels belong.


Color Limitation & Palette

Palette: Only black for the icons (#000000)


Sprite Design Workflow

Block-out: Draw each icon’s silhouette in pure black on the 16 × 16 px grid.

Outline & Cleanup: Refine outlines to maximize legibility at 100 % zoom; remove

stray pixels and adjust anti-aliasing to retain a crisp, pixel-perfect feel.


Validation: Preview in-engine at actual game resolution to confirm visibility;

iterate until each sprite reads clearly against the background.

Mapping Burger for pixel art on 16x16 Grid

Mapping Burger for

pixel art on 16x16 Grid

User Interface

CLICK HERE TO PLAY THE GAME

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Thank you ! TAK ! Merci ! धन्यवाद! ! Danke ! നന്ദി
Thank you ! TAK ! Merci ! धन्यवाद! ! Danke ! നന്ദി

Created by Aru Jain

You could have been

anywhere on the internet,

yet you are here :)

You could have been

anywhere on the internet,

yet you are here :)

You could have been

anywhere on the internet,

yet you are here :)

Thank you ! TAK ! Merci ! धन्यवाद! ! Danke ! നന്ദി
Thank you ! TAK ! Merci ! धन्यवाद! ! Danke ! നന്ദി

Created by Aru Jain

You could have been

anywhere on the internet,

yet you are here :)

You could have been

anywhere on the internet,

yet you are here :)

Thank you ! TAK ! Merci ! धन्यवाद! ! Danke ! നന്ദി